The Adventurers' Song Design Philosophy

Stories worth keeping begin with people around a table.

Adventurers' Song exists so people can gather, play, imagine, struggle, laugh, remember, and create stories.

Principles 1-2

Create An Actual Story With Your Friends

Principles 3-6

Build The Hero You Want To Play

One Complete System. Many Kinds of Worlds.

Adventurers' Song gives players creative freedom within a coherent rules structure. Skills, powers, progression, opposition, and resolution follow consistent rules. These boundaries keep unusual character ideas and clever combinations from taking control of the game or undermining everyone else's fun.

Fantasy is the first supported genre. The Core System is designed to expand into western, gothic, steampunk, spacefaring science fiction, superhero, historical, modern, and other settings. A campaign can be grounded, gritty, heroic, or extraordinary; it can be high fantasy, low fantasy, or anything in between.

Principles 7-9

Put The Table First

The GM Can Get a Lot of Help or No Help at All. The App Is Never Required.

Adventurers' Song is designed to make the GM's work easier. Its core rules use simple, consistent procedures for character actions, NPCs, damage, growth, and consequences. The GM can adjudicate each quickly and on the fly. You can run the game with character sheets, pencils, dice, and conversation.

StoryEngine is being designed to help with character creation, story arcs, encounters, campaign memory, and table management. Each table will decide how much help it wants, and the GM will be able to use different amounts of help at different times. Like to do it all yourself? Great. Do it. Having a tough day? Let StoryEngine do the work this time. It's up to you.

The Table Stays Free, Accessible, and Generous.

People at the same table often have very different amounts of money to spend. Adventurers' Song will provide a permanent free path into play, including use of StoryEngine, so anyone can create a hero and begin playing without paying. Additional books, StoryEngine features, and creative services will be available for those who want them.

Purchased StoryEngine credits can be given to another player or GM or contributed to a shared table pool. A player can give credits to a friend. A group can help its GM prepare the next adventure. One person's generosity can benefit everyone at the table.

Play Can Make a Positive Difference.

Adventurers' Song is designed to support family play, younger players, educational goals, and meaningful ethical choices. Its modular structure can adapt the game for different ages, learning environments, communities, and table needs. An educational module will help parents turn completed lessons, quiz results, and other learning achievements into bonuses, tokens, and other resources their children can use during an adventure.

Families, schools, homeschool groups, secular tables, and religious tables can each shape the game around their own needs and values. Adventurers' Song welcomes people with different beliefs and backgrounds. The goal is simple: include everybody.

There is a place for you at this table.